No real reason the cycles are only 10 frames long, they could be longer but eventually I might want to make multitple versions to have different clothing/damaged clothing/no clothing so 10 seems like a reasonable compromise. OId school animation cycles I’ve seen on spritesheets can often be a LOT shorter, like 3 frames even…
Working on some cycles, non adult stuff because I still don’t have a lot of privacy unfortunately. Perhaps things will be improved next week, but there’ll be more traveling in the meantime.
I’ve figured out how to alias the sprite edges without losing aliasing inside, that helps with background integration. I’m basically going to continue plugging away when I can so things will continue very slowly but steadily.
I’ve been unable to do much work on the game for the last 3 weeks due to IRL issues. I’m travelling and had a combination of unreliable internet and lack of privacy for the last few weeks, but things should be a bit more stable for the next 3 weeks, so I should be able to get some progress.
Working on some sprite animation cycles and new character models… updates coming soon.
Another background test, I’ve also figured out how to do several things with sprites that weren’t immediately obvious once I decided to switch from 3d to 2D, I’m kind of busy with IRL stuff but progress is continuing
I want this game to have plenty of user input in it’s creation, so to begin with I’m asking for suggestions for what to call the giant space station whorehouse Starfire will fight to escape from. The working name for it is “Seraglio II” but eeeh, it just doesn’t click. I got the name for the game from a suggestion on /co so I’ll definitely use it if someone gives me good ideas! And you’ll get credited in the game if I use your suggestion, of course.
I’ve been experimenting with creating spritesheets and using them in game, I’m fairly happy with the results and if I go 100% 2d this will enable me to produce a really light game both in filesize and in performance requirements, which was a bit of a problem with 3d models, so I think I’m going to go along with this method.
(Star’s leg shows a little there through her skirt due to geometry merging, I could fix it but maybe a split skirt look would be better, it is a porn game after all…)
I notice she’s not got the collar you talked about earlier, is it going to be added on later, or is it not an actual visual element?
So, I had an idea about that. Starfire’s design already incorporates a collar with a big gem on the front. Since this game is set before the Teen Titans, I thought that this could be the origin of this particular adornment.
So, the collar Starfire always wears is actually her slave collar, and she keeps it after finally deactivating it as a memento of her escape.
In game the gem could be a visual indicator of the collar’s status, showing red while active, blue when inactive.
Starfire's usual collar is the slave collar. Good idea or not?
Hey that's actually a cool idea (58%, 7 Votes)
If I die, tell my wife "Hello" (25%, 3 Votes)
That's retarded and your shit's retarded. (17%, 2 Votes)