Working on some backgrounds, all very retro, all very rough around the edges right now. Literally!
Archive for slavefire
I want this game to have plenty of user input in it’s creation, so to begin with I’m asking for suggestions for what to call the giant space station whorehouse Starfire will fight to escape from. The working name for[…]↓ Read the rest of this entry…
I’ve been experimenting with creating spritesheets and using them in game, I’m fairly happy with the results and if I go 100% 2d this will enable me to produce a really light game both in filesize and in performance requirements,[…]↓ Read the rest of this entry…
Some more sprite tests. Gotta remember not to use antialiasing or else all the precious pixels get mushed up.
Orexius asked: I notice she’s not got the collar you talked about earlier, is it going to be added on later, or is it not an actual visual element? So, I had an idea about that. Starfire’s design already incorporates[…]↓ Read the rest of this entry…
experimenting with 2d sprite generation, the game will probably be a mix of 2d and 3d elements to some degree, and possibly 2d sprites will be lighter for a game that has lots of stuff going on on screen. We[…]↓ Read the rest of this entry…
Just to get some interactivity going I’m going to start a poll for what the first kind of enemy type should be, this will be the security robot type enemy that won’t have a sex attack at this point (But[…]↓ Read the rest of this entry…
A different layout would be this half body closeup style, the toon line shader works better this way (I also found a different shader that works better in general)
Working on character controls, animations and the look of the game screen, I wanted to have a closeup of her face on the screen both for dialog and for facial expressions (Ahegao faces!) In this example I’m using a camera[…]↓ Read the rest of this entry…
The game will be 3d models standing in for 2d sprites (Or possibly 3d generated sprites, or a mix), allowing for flexibility in animation and clothing. Starfire will have destructible clothing that gets worn down fighting, which can be repaired[…]↓ Read the rest of this entry…
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