Sprite rendering
experimenting with 2d sprite generation, the game will probably be a mix of 2d and 3d elements to some degree, and possibly 2d sprites will be lighter for a game that has lots of stuff going on on screen. We shall see how it works out.
I notice she’s not got the collar you talked about earlier, is it going to be added on later, or is it not an actual visual element?
Either way, I like the sprite so far; though in the first image, her eyes look too wide – is it a texture that’s stretching across the surface, or just the angle? I actually don’t really see it in the second image.
Interested to see what comes next, so keep it up.